![]() ![]() There are also more subtle references and allusions to other games they have worked on within this title, such as the color palettes of each level, as well as other classic 8-BIT games in addition to what games influenced the gameplay, such as Pac-Man and Berzerk.Īs well as Ultratron being much more addictive than Titan Attacks, it’s also a lot more legitimately challenging without it being to the point of inaccessibility. The bonus levels and the levels whereby enemies are shooting at the player constantly can seem all the more satisfying if they are either accomplished to 100% or accomplished without the player taking a single hit. Like Titan Attacks and the other titles, Puppy Games have developed, the upgrade system is also once again present to give players all the more to play for with each level and to either modify or refine what tactics they use, and how best to approach their own unique style of play. Though this kind of game had been developed many times before in the past, and as a result, there would have been no errors expected to have been present with the game’s control scheme, I like the different system of using the right analog stick to shoot rather than a main button on the pad, just like Insomniac Games did with another very similar video game within Ratchet & Clank: A Crack in time called My Blaster Runs Hot. It just makes things far simpler, but without taking any unnecessary risks, and potentially ruining the control scheme altogether. Ultratron, as well as the other three titles Puppy Games have developed, can only largely be considered a modification of an existing invention, and therefore, it suffers somewhat in terms of uniqueness. Though it comes as much less obvious in its visuals than Titan Attacks, I would like to see Puppy Games come up with their very own cohesive concept for a new arcade-style game as opposed to simply attempting to refine something that has been done many times over the last thirty years.
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